Six Film-Making Tips from Peter Weir

Sorry for the lack of posts recently – I’m currently working on a fun little project that I’m looking forward to sharing with you all (once it’s finished!) – so while I’m tied up with work, here’s a great post over on the Film School Rejects website that features six film-making tips from Peter Weir. It’s a great article with a lot of links to video of the man letting you in on his secrets, and there’s so much information that film-makers can glean from it. Here’s the article.

I’ll be back soon with some more posts and fun stuff.

Advertisements

And The Other Way Is Wrong

Just a short post today – there are so many great videos from Every Frame A Painting it’s really hard to pick one to focus on in a post (and expect me to highlight more stuff from Tony Zhou in future, I love his thoughtful breakdowns of film techniques and things that directors employ in crafting new work).

So here’s his analysis of David Fincher doing nuts and bolts film-making – people in a room, talking.

Watching how great directors like David Fincher put a film together is such a great way to learn more about the craft. Look at that scene from Se7en, with the relationships so clearly defined, the power balances, just with camera work. So very good.

Who Are The Pioneers?

Well – these guys. They’re a new London startup who hired my brother and I to produce a number of short animated films. These films were to use the characters created by the graphic designer who put together their branding, be super-simple 2D in terms of aesthetics, and be relatively light and funny where possible. They’d be providing the scripts, my brother would do the sound design, and I’d do everything else.

The process was straightforward. After receiving the script, I board the film out and those boards are then signed off on by the client. This is usually happening concurrently with the recording, with two or more scripts being recorded on the same day to keep costs down. At that point it’s a matter of creating all the artwork (put together in Illustrator) and doing all the animation (all done in After Effects).

Creating the different characters based off the original designs was fun and an interesting challenge. I think I ended up producing better stuff building off the initial framework than if I’d had to design them myself from scratch.

I’m currently working on the next film and will be updating with that in a week or so. The “Shot A Week” project I’ve been doing will return once I have a bit more time in my schedule.