So, first of all, this shot was supposed to be week two. There’s a not-so-interesting story about the Godus beta and a hard drive failure that required a restore and lost me a week of work but that wouldn’t be that useful to explain to you, so I won’t. That being said, here’s the shot for this week, which was “kick a ball”.
- I never got the blocking phase of this uploaded, so this shot was done without feedback from anyone. In my opinion, it shows.
- I was looking at the reference pretty heavily for this shot, and that certainly seemed to be getting the feel of the kick through, including the really strong twist in the button when she follows through the ball, was something I was really happy to find in the reference itself, but I don’t feel like I did it justice.
- I did discover that you can turn off Stella’s bunches. I quite like her with a pixie cut. I’ll look at adding her bunches back in to the shots once I’m getting more into my stride with them.
- This shot in general has kind of disappointed me, as I ended up rushing the splining, and I just feel like it started to get a bit muddy. I felt good about my blocking, and the kick which is essentially frame by frame animated from the launch into it through to the foot landing at the end of the kick. The beginning and the end aren’t working for me.
- I didn’t know what to do with the hands at the end, and kept fiddling and playing with it in the splining process. I also wanted to have that feeling of being up on the toes on the run in (as the reference) but it just doesn’t look right.
As I was watching this back ready to upload it I keep spotting endless things that I want to fix – but I’m out of time to work on this, and even though it’s taken an extra week to get this post up this shot certainly hasn’t had two weeks spent on it, thanks to other commitments. That said, and to paraphrase Beckett; try once, fail once. Try again, fail again, fail better. This shot certainly feels like a fail. With the next one, I’ll fail better.
Quite a short write-up these week, I’ll try and expand upon these a bit further with the next one!
Here’s the reference for those of you that want to check it out. All feedback is always welcomed, and please feel free to click through to the Vimeo site and download the original file if you want to frame by frame it. If you do want to leave feedback, a comment on this post would be utterly fantastic.
All good learning experiences, of course. On to the next shot! Week three is “jump over a gap”.